They have multiple meters to mind, including hunger, thirst, and oxygen. From the get-go, you’re forced to start worrying about your character’s health. Of course, that doesn’t mean that Icarus isn’t challenging - in fact, it’s quite difficult. You can go into a Prospect knowing that you may well lose everything, and that threat is freeing. Icarus makes it easier to play a bit fast and loose because nothing is forever. Wipes in games like Rust and Escape From Tarkov, both of which chart player progression by what’s in their inventory, are, well, a disincentive to me. Everything else disappears once the Prospect ends. You only keep your character, your character’s progress, and whatever they’re carrying on them. The buildings you create, the items you build, and the materials you collect, will likely all be lost. My temporary shack was built right on top of a river, making for a rewarding but challenging build.Īlmost everything in Icarus is specific to that session. What is punishing about missing that last shuttle off the planet is that you don’t get to keep anything you had. That’s not terrible, since you get to continue playing as that character. Prospects in Icarus last a bit over an hour, and once that clock ticks down to zero, you better be on your escape pod off the planet. That objective could be something as trivial as surviving for an hour or something a bit more demanding, like getting a certain material.Įither way, you don’t have long to do it. Instead, you take part in Prospects, different missions that plop you into the massive world of Icarus and give you an objective. While other survival-crafting titles plop you into a world that you can slowly build a home in, Icarus doesn’t exactly give you time to get that comfortable. That stems from the game’s most distinct feature: It’s session-based. The same is true for Icarus, although it never lets players put just a bit on the table it’s all-in. Those stories either have good or bad endings, and it’s all up to the player. Whether it’s Minecraft or Rust, players make their own stories by ending up in dangerous situations. Survival-crafting games always put players in risky situations - it’s in their nature. My preview, guided by the game’s community manager Lorien Gugich and RocketWerkz COO Stephen Knightly, revealed that nothing in Icarus is permanent, and everything is always at risk. As it turns out, this was probably the best way to dive into the game. I went into my preview of Icarus, the upcoming title from DayZ creator Dean Hall’s studio RocketWerkz, not knowing much about it.
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